Symposium
Living labs for studying human behavior in the home
Date: Friday,
August 29
Time: 09:30-12:30
Location: Auditorium
Chair: Panos Markopoulos (Eindhoven University of Technology,
Eindhoven, The
Netherlands)
Ambient Intelligence and related visions such as pervasive
computing, ubiquitous computing, etc., signal a move towards embedding
information and computational technology in our social and physical
interactions making it an inseparable part of our daily life. For
researchers, designers or technologists attempting to design, analyze,
engineer or create user experiences this transition poses serious
methodological challenges. These are discussed briefly below:
Designers or researchers are expected to study and analyze a
situation that does not yet exist. Currently only modest scale
demonstrators of Ambient Intelligence technologies have been created
rather than realistic deployments. Test users can only reflect upon
their understanding of designed experiences by extrapolating from brief
encounters with experimental technologies and with partial
representations of this future technological domain divorced from the
contexts of their daily lives. User studies conducted within such
constraints lack external validity. More critically, they cannot
produce dense explanations of the phenomena surrounding the user
experience and are too limited to further our current understanding of
these experiences and to drive related design efforts.
-
Existing
evaluation methods and methodological research have focused on task
oriented interaction, usually embedded within a short time span.
Extending characterizations and evaluation methods to address user
experiences as they occur in context, reflecting social interactions
between several participants, requires scaling up the sampling of data
and the richness of the data collected through user studies.
-
The
problematic of understanding the user experience extends beyond
usability and human factors accounts. Concepts (overlapping) such as
persuasion, fun, enjoyment, engagement, flow, trust, are not yet
sufficiently understood; presenting thus a vibrant field of research in
defining, operationalizing and measuring related concepts.
-
The
eventual form of the interactive experience will depend as much on any
particular interactive product as upon the technological, social and
the physical contexts in which this product will be experienced.
Studies of the user experience must be able to account for, capture and
investigate this variability allowing experimenters to manipulate and
control those environments or, when working in the field, to capture
sufficient contextual information about it.
A
growing number of research initiatives attempts to address these
challenges. First, considerable work is going into understanding the
concept of user experience, providing theoretical accounts for the
range driving the development of new technologies, like fun,
connectedness, engagement, etc, involving survey measures but also
using physiological parameters of humans (e.g., galvanic skin
conductivity, heart-rate, etc.) as ways to assess aspects of those
experiences.
Laboratory infrastructures have been created allowing long term
experimental deployments of ambient intelligence technologies. A
leading example of such an infrastructure is the Future Home at Georgia
Tech.
Other
laboratories focus on providing a realistic simulation of a target
environment, be that a home, an office or a hospital environment.
Inside such simulated labs, often having multiple areas, it is often
possible to modify this environment for the purpose of an experiment
(e.g., modifying the layout) and to manipulate several environmental
variables, e.g., lighting, temperature. A pioneering example of such an
infrastructure is the Home Lab of Philips discussed further in this
session.
Field
studies also present a credible, though challenging, approach to
evaluating user experiences. Techniques such as diaries and experience
sampling are recently extended to include technology support for
facilitating self-report or enhancing them with the use of
instrumentation like sensors, microphones and cameras.
This
symposium brings together some leading researchers in this field, who
will discuss their own efforts to meet the challenges discussed above.
In all presentations, the emphasis is on methodology rather on the
results of any specific study.
Program
-
09:30
Measuring fun in the home
Andrew Monk1 and Siân Lindley2
(1University of York, UK; 2Microsoft
Research, Cambridge)
-
09:50
Measuring urban mobility and encounter
Eamonn O’Neill1 and Vassilis Kostakos2
(1University of Bath, Bath, UK; 2University
of Madeira, Madeira, Portugal)
-
10:10
Application driven experience research
Boris de Ruyter (Philips Research Europe, Eindhoven, The
Netherlands)
-
10:30
<no title>
Edwin Naroska (Fraunhofer Institute for Systems and Applications
Technology, Duisburg, Germany)
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10:50
Coffee break
-
11:30
Probing in the wild: lessons learned for contextual research
Manfred Tscheligi (University of Salzburg and CURE, Salzburg,
Austria)
-
11:50
Reading the tea-leaves in an intelligent Coffee Corner: understanding
behavior by using sensory data
I. Mulder1,2 B. Hulsebosch1, G. Lenzini1
and M.S. Bargh1
(1Telematica Instituut, Enschede, the
Netherlands; 2Rotterdam University, the Netherlands)
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11:50
Discussion
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12:30
End of session
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displayed above is preliminary and can therefore change.
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